![]() ![]() You might also be able to use Cheat Engine on it. Pimped my house real nice, sent a ton of stuff to my then girlfriend to deck her house all nice too, and after six months of constant abuse of the system and basically decking my house in what must've been thousands of dollars worth of virtual garbage, I was permanently banned from all their games. The game didn't check whether the items you bought were available, no sanity checks of any kinds. But since it was only the store front purchase requests that were hacked, everything else worked fine. The game client on your end would try and send a request to the server, only to receive the hacked data. This was how I got banned from Playfish Facebook games: Hacking group released data packages that mimicked the store front but with prices and items changed to items that weren't available anymore, for pennies at a time. Program to act as an intermediary layer between the game and your internet, that either alters the packages being sent or fakes the responses of the server. If the programmer is lazy - and let's face it, if the game is a pay-to-wait, it's a real possibility - then you could possibly get away with a packet catcher. ![]() If the game checksums every interaction and everything happens server side, so your 'game' is essentially an interpreter that just puts nice graphics to the data the server streams to you, then there's probably nothing you can do. I've taken several courses on it in university and forgotten it all, and I probably couldn't tell you what anything you can get from disassembling the code.īut to answer how can you cheat in a pay-to-progress game: depends on the game. The closest to a readable code you are going to get is to de-assemble the code, and even then you're only going to get assembly code, which in an of itself will take years to read comfortably. First off, it is clear you know nothing about game dev, as that is not how any of this works.
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